﻿namespace fpsrpg.ScriptedWeapons
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    using Microsoft.Xna.Framework.Graphics;

    class Weapon_ak47 : Weapon
    {
        #region Constructors

        public Weapon_ak47()
        {
            this.ammoType = AmmoType.AssaultRifle;
            this.cooldown = 0.15f;
            this.Damage = 10;
            WeaponSound = "ak47-1";
            WeaponBullet = "crappybulleteffect";
            this.BulletImpactSound = null;
            WeaponHudTexture = Program.gameinstance.Content.Load<Texture2D>("weapon_ak47_hud");
            WeaponTexture = Program.gameinstance.Content.Load<Texture2D>("weapon_ak47_brown");
            this.MaxAmmo = 25;
            this.AmmoInClip = 25;
            this.muzzleflash = Program.gameinstance.Content.Load<Texture2D>("crappymuzzle");
        }

        #endregion Constructors
    }
}